![]() Can run any script 20. A powerful all in one package 42m+ More Info Download Krnl NEW DOMAIN 24 hour keys, getconnections, decompiler, gethiddenproperty, sethiddenproperty, full debug library. Thirdly, yes of course handling the debounce on the client is heavily exploitable - you should really have a dictionary where you have their key as their UserId with the value being their debounce. Roblox exploits for games JJSploit Lua executor, click teleport, ESP, speed, fly, infinite jump, aimbot, keyless, and so much more. Secondly, use UserInputService or ContextActionService (which I prefer) instead of KeyDown - KeyDown is deprecated for use, these Services provide much more customisation as well. Use attachments or vectors to make your hitboxes in second… Raycast Hitbox 4.01: For all your melee needs! - #597 by Swordphin123 Here are the changes you need to know if you want to make your code compliant with V4: There are a few API changes that were introduced in V4 to better suit modern code etiquette. Please note that V4 is not backwards compatible with V3. Raycast Hitbox 4.01: For all your melee needs! Community Resources Do any of my scripts have vulnerabilities? I had a ‘bug’ where one punch did way more damage than supposed (Can’t replicate it).Is it dangerous to make a debounce on the client to not fire a RemoteEvent whenever ‘F’ is pressed? If so, are there other possibilities to not fire a RemoteEvent every time?.Shall I assign Connection and DealDamage() (both in RemoteHandler) inside the PlayerPunch function or leave it as it is?.I got a few points where I’m not sure whether I can do like I did. Local PunchAnimation = Humanoid:LoadAnimation(Animation) Local Humanoid = Character:WaitForChild("Humanoid") Local Animation = script:WaitForChild("Animation") Local RStorage = game:GetService("ReplicatedStorage") ![]() Local Script: local Players = game:GetService("Players") Local RightHand = Character:WaitForChild("RightHand")Ĭonnection = RightHand.Touched:Connect(DealDamage) Local Character = Player.Character or Player.CharacterAdded:Wait() Local Humanoid = Character:FindFirstChild("Humanoid") Finity is a sleek GUI Library for roblox exploits to have a nice, Impressive and customisable GUI for. Local Punch = Remotes:WaitForChild("Punch") roblox roblox-studio roblox-lua roblox-api roblox-plugin roblox-hack roblox-ts roblox-game roblox-exploiting roblox-exploit roblox-cheat roblox-engine roblox-script roblox-executor roblox-money-hack roblox-multitool roblox-aimbot roblox-mod. Local Remotes = RStorage:WaitForChild("Remotes") RemoteHandler: local RStorage = game:GetService("ReplicatedStorage") ![]() Every punch can only deal damage to one person (20 for each punch). I made a simple punch script, where the player needs to press ‘F’ to punch. ![]()
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